Voyages of Eternity DX
Introducing a brand new CRPG system
Voyages of Eternity DX is a Computer Role Playing Game (CRPG) system based off of old-school, 2 dimensional hack-and-slash, open-ended RPGs of the NES and SNES glory days.
The inspiration to create
Most of the games coming out today don't interest me nearly as much as those old console-based RPGs. I still play Final Fantasy 1, Final Fantasy 5, Final Fantasy 6, Dragon Warrior 3, Destiny of an Emperor, some of which I have even taken the time to modify the game data a bit to keep the game fresh to me. Here are some of the reasons why I loved those games:
- » The games of this era didn't mind letting you use your imagination. Games didn't (and still don't) have to completely immerse the player in order to be fun.
- » Many games in this era weren't afraid to give you an open world, and bid you to explore.
- » Your mission wasn't just handed to you; you needed to peace together your mission, and figure out how to get make that happen, if you survived the opening dungeon, of course.
- » The quest didn't have to take 200+ hours of your life to complete, and that meant you could complete them over and over again with different character combinations.
- » And of course, there were still plenty of statistic-based damage calculations for math geeks like me to get into.
A Meta-RPG
With the Voyages of Eternity gaming system, this type of RPG and more can be created. As it is the project of one programmer, it is far simpler in nature than Neverwinter Nights, but it is my hope that the Voyages of Eternity project will capture your interest and imagination, and gain a community of enthusiasts dedicated to creating graphical enhancements, scenario development and story telling. I don't want to just relive the days of 2-D RPGS, but help forge the way for a new generation of 2-D RPGs. I invite you to look around, and if the project excites you as it does me, drop me a line to let me know you were here. Thanks again for stopping by!

